26 December, 2011

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Game Master

Mediocrates examines the statue more carefully.  The axe it holds is stone and is part of the sculpture itself, not an object that could be removed somehow.  Stylistically, the whole thing is rather geometric and abstract.  Even though the creature it depicts is unfamiliar, it seems clear that the eye sockets are disproportionately large and deep.  The left eye socket is empty.  The little stone in the right socket seems to belong there but looks like it was designed to be easily taken in and out.  The stone isn’t exactly a gem, more like a polished river rock.

When Med beckons, Gragor crawls above the arch and comes down to listen to his questions.  

“The goblins have only been here for a few days.  We learned that they make poor food and then we started ignoring them.”  Gragor makes a strange gurgling sound and then goes on.  “I would prefer to see them gone, but rushing in to attack is work for mad heroes with broadswords and such, not sensible spider kings. No. Not sensible spider kings.”  He scurries off, then comes back again and sighs. “You have my leave to attack, if you must.”

Brother Landrau, wearing a look of disgust, watches him crawl away again.  “If we’re serious about going in there, maybe one of us ought to peek around the corner first so--”  

He’s interrupted by a goblin, which comes flying out the door as if it had been thrown.  In the air it howls loudly, but it is silenced suddenly when it crashes into the railing at the edge of the ramp with a sickening crack.  It crumples limply to the floor.  

Shouting can still be heard within.

23 December, 2011

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Talia

"If we can't go past this doorway unseen, then we'll have to investigate," Talia muses out loud. "And if, as seems likely, there are goblins inside, then we may as well deal with them now as later. In fact, I'd like to return back down to the last doorway and deal with the goblins down there as well - after all, that's why we came to this place. Besides, I imagine that one way or another we'll be leaving here in a hurry, so best to do what we came for now rather than later. What say the rest of you?"

Pral

"I am not liking having enemies behind me. I would rather finish these off before going upstairs further. I will never get past the doorway without someone noticing me." He waits for the rest to offer their opinions and decide on what to do.

Ivan: If the consensus is to attack the goblins, then Pral will gladly lead the way, rushing the room for a surprise attack if possible. It's highly unlikely that the party can 'sneak' past the doorway, unless someone wishes to risk a peek first, the goblins may be further back than the light source. If we can make out the noise of the goblins over the bird noise, how many do we think there are?

Mediocrates

The type of light spilling from the stone archway gives Med pause. He thinks to himself, the goblins encountered outside the inn didn't seem to require much light if any to see and hunt, the fact that the light also bears no resemblance to daylight or torchlight is a bit concerning. 

Against his better judgement and the uneasiness the spider king gives him, Med finds himself waving at the spider king to come closer to him. He has questions and the mad king who has lived in these ruins for quite some time might have the answers. Once the spider king is close enough to speak to without concern of being overheard by the occupants of the room Med bows respectfully to the mad king and says "King Gragor, is this room usually lit in such a strange manner? Also, in our dealings with the goblins they have been creatures capable of hunting under the darkness of night. During your rule have you found that to be the case as well? If so why would they need the light? I propose that if there is a threat within this room that we work together to eliminate it. After all if they are goblins they must be taught the proper respect and fear for violating the borders of King Gragor's kingdom. Besides, King Gragor, when we return this way with your scepters we may run into these goblins.  It may be wise to deal with them now with the element of surprise. What is the great King Gragor's decree?" 

Med would not feel too badly if a few of the king's minions or the king himself failed to survive the battle, so he has no plans to attempt to keep anyone outside of the party and himself alive should battle be joined.

22 December, 2011

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Game Master

The spiders lead you down the corridor and out into the room at its end.  The sound of birds screeching is now quite loud, and the floor is thick with what you take to be their droppings.  The smell is overpowering.  

The room itself is enough to give you pause.  It is round, and fifty feet in diameter.  To your right is the base of a wide ramp which spirals counter-clockwise around the room.  This ramp circles the room at least three times--gaining twenty feet in height with each circuit--before it is lost high in the gloom beyond your lantern light.  The inner edge of the ramp is lined with columns, and the whole structure is intricately vaulted.  The overall effect is one of dizzying magnificence.  

Here at ground level, the central part of the floor is flat, but is mounded with obscure filth plastered in bird droppings.  Another exit leads out to the south, but Gragor takes you up the ramp.  The innermost portion of it, where the turning is tighter and the upward slope is steeper, is carved to form stairs.  The outer portion is smooth except for the grooves cut long ago by what you presume were the wheels of ancient wagons.  

The spiders swarm up and down the columns and among old webbing strung here and there, impatient with your pedestrian route.  After the first full circuit of the room, Gragor rushes in close to hiss over the sound of the birds: “Cover the lantern!”

This seems like a terrible idea, until Elendil sees the reason and points it out.  Across the room, another one and a half times around the spiral, a dim glow can be seen.  

“Must be goblins in there.  You’ll have to sneak past,” explains the spider king.

The group traverses this next loop and a half in near total darkness, feeling the way up the twisting stairs and wondering what the spiders might be doing nearby.  This brings you to a place where a cavernous archway leads west out of the spiral.  The ramp continues upwards at least one more turn beyond this point, and maybe more.

You are all pressed against the outer wall of the ramp just to the north of this arch, looking at the light spilling out across the floor.  It is a steady, whitish glow, not at all like firelight but not daylight either.  Over the sound of birds, you can just make out some kind of shouting or other noise coming from within.  You’ll have to get past this door if you want to follow the spiders farther upward.   There’s really no fear of being heard--the background noise is incredible--but the light is bright enough that you’ll be in plain view of whatever might be inside as soon as you go any further.

Next to the arch where you are hiding, is a stylized statue of a strange, humanoid creature about four feet tall.  The figure stands on a pedestal with its back against the wall.  It carries an axe and wears a long, braided beard.  It has curious sunken eye sockets, in one of which Med notices a polished stone about the size of a marble that appears to be loose.

21 December, 2011

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Talia

Clearly they are not going to be given the chance to rest before looking for these sceptres. If Talia can speak to the others without the spider king hearing, then, she murmurs that they might do well to give to the spider king two of the sceptres, but promise to give him the third only when they have found and dealt with the goblins and are back at the exit, since this might be the only thing keeping them alive.

As for the possibility that the sceptres might turn a mad spider king back into a mad human king, it is perhaps a risk, but one she sees no way of avoiding.

Regarding practical matters, beyond pressing on into the hall as cautiously as they may, she has nothing to offer.

Mediocrates

Med whispers "Keep your guard up." He has a dart at the ready and keeps on alert as the party presses on. Five spiders might be possible for their small party to take. If given a chance to speak amongst themselves, he will see if the more godly characters in the group oppose such an idea.

Pral

Pral looks around as if not knowing how he has arrived at this point or place. 

"My head hurts and I feel like my body has a dozen sheep tied to it." 

He rubs his arms and legs before readying his weapons. It obvious from the urgency of the others and their speeches, of which Pral is even more bemused than usual, that action is needed. This Pral understands and whether fettered by imaginary ovine overgarments or not he checks his axes are in position and draws his broadsword with a flourish. 

With a nod to Brother Landrau and Med and a wink to Talia, Pral smiles. "Let’s go.  I'll protect and no spider will get me this time....where we going anyway?" 

He leads the party off into the passage with barely audible muttering about sandwiches and mealtimes, but the sweep of his ever ready blade never wavers and his eyes are focused and ready.

Game Master

Ben: Best turn of phrase in the game so far: "imaginary ovine overgarments". Well done.

Talia

"We may be able to defeat five spiders, if pressed," Talia murmurs. "But who knows how many more are here, who we would then have to fight first to continue onwards in search of the goblins, and then to escape again?

"Be at the ready, Pral, but don't attack them unless they attack us - believe it or not, right now we are on the same side, in theory at least."

20 December, 2011

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Game Master

Talia casts her final Speak with Animals spell as the argument between Gragor and the others subsides.  She calls out, "If we find these sceptres for you then we are free to hunt the goblins here, and then for us and our armoured friend to leave? Agreed. And we thank you for your good will."

The revelation that Gragor is selling meat for some kind of treasure has the effect of renewing the arachnid commotion.  Eventually, Gragor manages to talk over the din.  

Speaking in the tongue of spiders, he says, “Who brought you the birds?  Who showed you how to manage the flock?  Who found the secret ways?  Who invented the secret signs?  Who among you thinks to challenge me?”  The only response is grumbling.  “Faith, spinners.  I will not lead you astray.”

Finally, the mass of spiders moves away.  Gragor and four others crawl down into the main hall.

Mediocrates and Brother Landrau make their way over to the stairs.    They push through a thick mass of webbing at the bottom and begin to climb.  The webs make it impossible to see what might be lurking around them.  Every stair is a horrifying journey of its own.  They steel their courage, and push on.  

Emerging on the balcony,  where there aren’t nearly so many webs, they see Pral lying face down on the stone floor.  His body is rigid and his face is pale, but the cleric finds that his heartbeat is strong and his breathing regular.  Without fanfare, he casts a spell that brings color back to Pral’s face and makes him groan softly.  Before long he rises to his knees.  With a lot of help, he makes his way downstairs and starts putting his boots back on.

Ben: That spell was Slow Poison. Brother Landrau thinks that this poison is not lethal, but just causes sleep and paralysis. Whether Slow Poison will neutralize its effect entirely or merely delay it isn’t clear. For now, Pral seems to be coming around pretty well. Brother Landrau’s remaining spells are Cure Light Wounds (x2), Light, Command, Find Traps, and Spiritual Hammer.

None of the characters knows any legends that seem to bear directly on this situation.

Gragor keeps muttering to himself and seems impatient to be moving. Much of the time he gives the impression of being somewhat insane, but it’s hard to know what to make of that. He and his little band creep over to cling to the top of the western exit. “This way,” he calls.

Your group forms up in your previously planned two abreast marching order and approaches the archway. Beyond, you can see a broad passage stretching about twenty feet farther west and then opening again into some larger space. The spiders cling to the ceiling of the passage. Looking back, Elendil can just make out the shining eyes of a dozen or more spiders lining the balcony.

“Quickly!” hisses the spider king.

19 December, 2011

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Talia

Talia hastily casts Speak with Animals, hopefully speaking before too many of the spiders can slink off.

"If we find these sceptres for you then we are free to hunt the goblins here, and then for us and our armoured friend to leave?" Deliberately reading more into the King's words than he had probably intended, Talia hopes that speaking for his followers to hear might serve to hold him to this. "Agreed. And we thank you for your good will."

Out of ear-shot of the king, Talia murmurs to Med. "Better than a fight, I guess. And if it all goes wrong, I say we make a run for it. Unless you can undo the king's transformation?"

John: Sorry if Talia is hogging the action, but chances are we won't be talking to giant spiders all that often!

Mediocrates

Med waits while Talia and the Spider King come to an agreement. He notices the spiders in the hallway retreat and he turns to Brother Landrau and says with a wry smile on his face, "And so the flys are entering the spiders’ web, of their own choice no less. My good brother, be on alert for treachery while we retrieve Pral." They then make an attempt to retrieve and revive Pral if he is still alive, Med will try to avoid going through as many spider webs and debris as possible.

After Pral is retrieved from the spider lair and brought to in the main cavern, Med voices his concern to Talia, Elendil, and Brother Landrau out of earshot from the spiders.

"I do not trust this spider king, nor do I have the power to break such a curse. A man with such hubris to attempt to become a king of men and of dwarves must have done something to warrant being transformed into a spider. Think back everyone, see if you know of any tales about such a thing. Ask your patron gods for guidance, for I fear to think of the repercussions should we break a curse they placed on this man. In any case, I do not believe we should provide the spider king with all three scepters. What if they free him from his curse and we unleash an old problem anew onto the land? If we could trick the spiders into allowing us to rest, I could prepare a spell that would allow me to know if something has magical properties, this would let us know which if any of the scepters are magical as well as the spider king. We could claim to have traveled far today and with Pral's wounds it is not safe for us to go forward without resting."

Med looks to the others anxiously hoping for their response. If none are forthcoming he nervously begins removing strands of spider webs that have stuck to his robes. He probably fails to fully hear and comprehend what others may say during this time as he is solely focused on bringing cleanliness and order back to his person.

Matt: I have no problems with Talia speaking first and for the group when dealing with nature-related things. I would think Elendil would probably take lead in dealings with elves. Med would take the lead when bantering with a warlock/sorceress. And Pral would take lead when dealing with the local bandit leader, probably intimidating them into leaving us alone

Talia

Talia shrugs. "I would not feel safe resting here - even if the Spider king allows it, I would not trust his subjects not to get hungry. But if you wish to ask the king whether we might return on the morrow to find his sceptres, I have no objection."

John: Though I may be getting ahead of myself here, as I think this conversation happens after Talia has spoken to the spider king, not before!

Mediocrates

Matt: I too would think this conversation happens after the negotiations with the spider king and after Med and Brother Landrau have retrieved Pral from the spider's clutches. Also what aid or insight can Brother Landrau add to our adventure?

"Huh? Yes, yes. It simply wouldn't do to sleep so close to the king's minions." Med mumbles as he's bent in half at the waist trying to remove some particularly sticky spider's webbing and dried leaves from the bottom hem of his robes, the sound of frustration is starting to creep into his voice. "Ha, got it! Finally the last bit of it,” Med says as he stands upright once again and he turns towards Talia to speak. However, he is mostly focused on trying to shake the sticky strands that are now stuck to his hand. After several good shakes the webbing flies from his hand towards Talia.

"Terribly sorry about that. It would seem that you have impressed the king and his charges with your ability to speak with them. Perhaps you could use your influence to get more of his story or to give us the time to rest? We could rest outside of the cave all the while keeping watch for goblins. Should we have to retrieve these scepters I still believe we should not give them to the spider king but will abide by the choice of the party."

16 December, 2011

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Game Master

The king spider makes a horrible sound that may or may not be laughter.  “The food wishes to hunt for us!  Ha ha!  Goblins?  The dwarfy things with the foul smell?  My spiders have tasted their meat and found it unwholesome.  Now they wish to taste human flesh.  Can I blame them?  Even though I was once human myself?”

The other spiders move about furtively, clicking and hissing among themselves.

The king goes on, still in Ercacian.  “You are surprised, perhaps?  Indeed, I was even the King of Men.  I tried to become the King of Dwarves, but I became the King of Spiders instead!”  It makes the horrible laughing sound again.  “The King of Darkness and Bird Blood!”  Its minions seem distraught.  

“You've made me think.  I offer you this deal instead.  You will accept it.  Yes.  Go up to the highest floor.  To the room of three thrones.  We will take you there.  Three silver scepters lie in that room.  I desire them, but they are too heavy for a spider to carry.  Bring them back to my nest and you shall all go free.   Wake the armored one.  He will come, too.”

He switches back to the tongue of spiders and sounds as though he is issuing commands.  This leads to considerable uproar, but after much protest and posturing, the other spiders finally seem to acquiesce.  Most of them slink off into the darkness.  The king and four others leap down into the main hall and prowl around Talia and Elendil.

“Send your other two up the stairs to bring the armored one down,” Gragor splutters, and then he begins humming softly to himself.

15 December, 2011

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Talia

Killing and being killed, eating and being eaten, these are fundamental elements of nature, the engines of the cycle of life. Pral attacked the spiders, the spiders fought back, and now they wish to claim him as meat. Talia can understand this, can appreciate this, even.

But friendship and kinship, sacrifice and love, these too are a part of nature, higher emotions and ideals born of the same bloody cycle, arising from it, emergent from it. And whilst Talia has not known Pral long, still, he is of her group, her tribe, her pack, and cannot be abandoned, neither alive or, should the poision have taken him, dead.

Assuming that Med is now returned to the main hall, she glances at him questioningly. She would like to speak with Gragor herself, but if he wishes to speak with the spider first, then she will allow him to do so. Assuming not, she takes a cautious step forwards, looking up at the Spider-king. For now she speaks in common tongue, but if the spider does not understand, or it seems that having the other spiders hear her as well may prove beneficial, then she will switch to her final Speak with Animals spell.

"We apologise for intruding," she begins, "and for the harm we have inadvertently caused. But we cannot leave, nor can we abandon our friend. However, I would like to propose a bargain. We hunt goblins, who are unnatural and must be slain." She pauses a moment to momentarily savour the irony of speaking with a giant talking spider about what is and what is not natural. "We believe they came through here, and that is why we have intruded on your domain. So if you allow us safe passage, then we will slay them, and their meat will be yours, a gift in return for your mercy, and for the return of our friend. And if you could lead us to them, well, then we will be able to leave you in peace the sooner."

John: Fingers crossed...!

Pral

Ivan: Er, I'll just wait to see what happens. Don't suppose the spiders are tempted by Pral's dragon chokers?

Mediocrates

Med stares at the five spiders in the hall-way ahead of them and does not like the odds one bit. He makes no motions to advance or back down, keeping a wary eye on the spiders. He hopes that Talia is able to secure Pral's release and that Brother Landrau is able to aid him.

Matt: If a dragon choker becomes stale and hard can it be used as a club?

Talia

John: Then it will presumably be a club sandwich.

14 December, 2011

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Game Master

Elendil  hastily lights one of the improvised torches as Med dashes off to the north, followed by the cleric and the lantern.   

Med passes along a very short hallway and glances around the next room.  It is  forty feet from east to west, and about twenty feet wide.  The walls are mostly obscured by huge, grayish spider webs, but on the eastern end of the room he can just make out the banister of what must be a staircase leading up and to the south.  The ceiling is only about eight feet high in here.  On it are three--no, five--of the largest spiders he has ever seen.  Each has a fat, hairy body about a foot across with legs spanning twice that far.   They are moving towards the stairs, but as Brother Landrau comes in behind Med with the light, they turn around and come directly at the two men with a frightful speed.

Med is on the verge of hurling a dart when he hears a loud and very strange voice coming from behind him.  It is recognizable as Talia, but the speech is made up of a series of chittering hisses that couldn’t possibly be made by a human mouth.  Med sees the spiders freeze.

Back in the big room., things fall into silence after Talia’s speech and there is a long, eerie pause.  Then Elendil sees two spiders emerge over the railing.  Finally, one of them speaks.

Ben: In the name of efficient gaming, I’m going to take the liberty of translating this on Talia’s behalf.

“The food talked,” the first spider hisses. “Why can the food talk?”

“It says it means no harm, but Akarr is already killed,” the second spider says.

Med sees the five spiders in the north room vanish up the stairs.

“Gragor should be summoned”, chirps a third spider as it creeps out on the balcony. “This is unusual food.”

Suddenly there are several more spiders spread out along the railing, the ceiling above it, and the wall below it.

“Gragor”, they howl. “Gragor!”

A minute later, as Talia is beginning to feel the spell fading, a new spider emerges. It is indistinguishable from the others, but as it appears, they all scurry to form ranks around it.

“The King of Spiders wants no business with men,” it shouts. “Leave the armored one to us and begone!”

The hair rises on the back of Talia’s neck. The spell had ended, but she’d understood it anyway. She glances at Elendil, whose eyes are round with surprise. He murmurs, “Did that spider just speak Ercacian?”

13 December, 2011

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Talia

For a moment, Talia wonders what part of 'don't go up there without a rope' Pral didn't hear.

"Med, do you have another of those spells?" she asks him urgently. If so, perhaps Elendil can get up there quickly and help. If not, then unless someone has any other suggestions, she runs for the doorway beneath the balcony, hoping that it has stairs up to Pral, and trying not to wonder what she is going do if she manages to get up there.

John: All right, what bright games designer gave Speak With Animals a range of 0?!

Mediocrates

"There's no time for me to find the spell in my pack, we have to go now!" Med says as he readies a dart and runs towards the doorway beneath the balcony. "Pral we are coming!" Med states loudly, hoping that he doesn't get cut in two as he opens the door.

Matt: I will try to decipher the text and post a poorly drawn party map.

I have no problem with a "Caller" role being assigned, but I think it should rotate rather then have 1 person be "stuck" with the honor. Another option would be for players to post 2 or 3 options in order of their preference. EX) Joe the Barbarian will try to judge how far it is across the dark chasm. A) If he thinks he can jump it he will. B) If it's too far but he thinks he can toss a rope and grapple across and have it catch onto something he will try to do that and then climb across. C) If it's too far he will walk along the chasm until he does find a place he can cross. Thoughts?

Talia

John: And so the two unarmoured spell casters bravely rush in to help fight creatures who have already dispatched our well-armoured fighter. Shall we start rolling new characters now?!

Game Master

Ben: I think Speak with Animals has a range of zero because the target is the spell caster herself. Its area of effect is a 4” circle around the caster. I take this to mean that Talia could communicate with any animal that is within forty feet of her.

As for the rope, I wasn’t sure what to think. It had already been established that there wasn’t any rope available.

Talia

John: Ah, that might make a difference...how far away are the spiders? If less than 40 feet, then Talia will instead call out for them to stop attacking her friend, and that they mean the creatures no harm.

Game Master

Ben: Unless the spiders have moved away from Pral, Talia can easily get within forty feet of them. If she casts the spell, does that change Med’s plan to run north and look for stairs? Brother Landrau seems read to follow him if he goes. Elendil lurks mysteriously, his intentions still unclear.

Mediocrates

Med will continue to make haste to the door below the balcony. He knows that should Talia be able talk the spiders out of their current course of action she will happily relay that information. If the spell should fail or the spiders ignore her, will then Med won't have any qualms about attacking. Hopefully, Brother Landrau follows and he can aid their fallen friend.

12 December, 2011

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Game Master

Med painstakingly explains to Pral how the spell will work, repeating details and answering questions.  Yes, Pral really needs to take his boots off.  Yes, he needs to put his weapons away now; his hands will be too sticky to let them go later.  No, it won’t actually turn him into a spider.  Yes, he probably will look kind of silly up there.

After all this lead up, the actual spell seems rather anticlimactic.  Med makes the gestures and speaks the strange syllables.  Pral spends an awkward moment getting used to the very strange feeling of having his hands and feet stick to everything.  And then, as if he did it every day, Pral simply crawls up the wall and over the railing.  Med grins and Brother Landrau furrows his brow.  Talia and Elendil cover his ascent with sling and bow.

Pral looks back down, laughing like a little kid.  “OK, I’ll pass you a...”, he trails off.   “Wait.  We still don’t have any rope, do we?”

He looks around sheepishly.  He is in a ten foot wide corridor leading from east to west.  A forty foot section of the southern wall is open, forming the balcony over the room below..  To the west, the passage stretches off into the gloom.  To the east, just twenty feet away, the passage turns north and becomes a downward staircase.

“Hey guys,” he calls out pointing to the east.  There’s stairs over, thAAGGHGH!”

The other three watch as Pral leaps backwards and draws his sword.  He swings it at something low to the floor and out of view from below. [d20: 14+2=16, 2d8: 9+3=12].  He seems pleased with himself, but even as he straightens up, a dark shape about the size of a loaf of bread falls from the ceiling and lands on his shoulder.  Pral shouts in pain and, panicking, knocks it off with his free hand.

“Guys!  There’s...”, he seems to be having trouble speaking.  “‘Dares ooge sp... spi...”.  He falls to his knees with a clatter and can no longer be seen from below.  

9 December, 2011

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Mediocrates

Med will ready a dart. If the group needs someone to get up to the second floor he or someone else can get up there with ease with his spell.

Pral

Ivan: Pral will volunteer to go up to the second floor with the use of Med's spell, he is very excited at the prospect! Otherwise he will nod sagely and agree with the majority of the party on which way to go, as he is not much of a decision make unless there is something definite happening.

In wide open spaces, Pral will have a couple of throwing axes in his hand and then change back to his broadsword when entering rooms or corridors.

Talia

With no idea where the goblins might be, Talia supposes that up is as good a direction as any to take. But she suggests that Pral make sure he has rope with him before making the ascent, so that the rest of them can follow. While he is making the climb, she'll keep a sling at the ready, in case Elendil did see something up there.

John: Regarding having one of us as caller, I'd recommend we go with whatever is easier for the DM. Personally I rather like the muddling along approach, with the DM asking for clarification if we disagree with one another. But happy to do whatever is preferred.

8 December, 2011

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Game Master

Neither Talia nor any of the others have any specific ideas about who might have made this place.  Of course, there are all kinds of fables about creatures long ago who lived underground, some evil and some not.  But despite recent evidence suggesting that many of the old tales are grounded in truth, they are surely unreliable when it comes to particulars. Putting aside such pondering, Talia sheathes her knife and takes out her sling.

Everyone moves quietly into the room.

The three southern exits are all broad arches leading to short hallways and then to some larger space beyond.

It seems clear that the screeching is coming from the western exit.  It sounds like it might be a large flock of birds.  That exit is also arched and beyond it is a longer hallway.

As Elendil eyes the balcony, wondering how to get up (no one has a rope, let alone a hook) he notices that there are quite a few cobwebs visible along the railing.  Did something just scamper out of thelight up there or was he imagining things?

Below the balcony is a normal-sized doorway, beyond which there appears to be another room.

Ben: I wonder if it would be a could idea to nominate a "caller" who would collect all opinions about the group's actions and make a final decision. I prefer to treat everyone's actions separately, but when people propose different directions for the whole group to take, it's hard to know what to do. If you all think this will be helpful, I leave it to you to work out the details. Otherwise, we'll muddle forward, as is.

7 December, 2011

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Talia

"Swatting goblins is great, Pral," Talia says. "But please don't attack anything else unless we know it is a threat, and not just scared of us. Many creatures can be aggressive when scared, but they don't necessarily mean any harm."

Talia

Now that's something you don't see every day," Talia murmurs softly.

Has she read or heard anything in history or legend that might explain this place? Granted, she never paid much attention to her schooling, but perhaps there is some clue to be found in memories of tedious lessons. If not, she asks the others if they know who may have fashioned this place, and when, and why.

Not, she supposes, that this is relevant right now. The screeching may be the goblins, or it may be the goblins torturing something, but either way, she suggests they make their way for it as directly as possible, then explore, if they wish to, later. Assuming none agree, then, she moves quietly about the chamber, trying to determine where the sound is coming from. Also, if she happens upon a creature - a rat, or even large insect - that might be able to lead them to the goblins, then she bends to converse with it.    

   

John:  Talia has sling in hand, not knife, which I believe you said isn't really designed for combat.

Also, is it worth having two marching orders, one for when we have to go single file, and one for when there is room to go two abreast? If so, I'd suggest:

  1. Pral and Landrau (tanks)
  2. Talia and Med (range)
  3. Elendil (the poor fool who gets hit from behind!)
   

   
Pral

Pral is happy enough to be here in this situation and to be part of a team. This is one of his life's ambitions realised! He nods at the suggestions of others and agrees to be as reserved as possible when it comes to combat. He stares about the place in wonderment, marvelling at the architecture and lost grandeur of the hall. He is happy to wait for directions.

Elendil

Elendil stares around at the chamber in awed silence.  "Who or what made this place?  And for what purpose?"  Looking up at the balcony he says softly, "If we could rig a rope and hook, I think I could climb my way up on to the balcony.  I could scout a way through from the second floor."

6 December, 2011

New Reader? Start at the beginning.
Game Master

Talia accepts Pral's offer to lead the way into the caves.  When Med finishes assembling the makeshift torches, everyone scrambles up the rock pile.

Eyeing the size and shape of the hole, Pral sheaths his broadsword.  He then unbuckles his shield and entrusts both it and his backpack to Mediocrates.  He squeezes between the two huge boulders that frame the entrance, his shoulder plates scraping noisily against the stone.  Crouching down to look at the carvings on the wall, he finds that they aren't words at all, just decoration.  What little can be seen of the archway is ringed by elaborate geometries made of spirals and scallops and waves, all of it now badly damaged.

Pral, however, is a man of action with little interest in historical systems of ornamentation.  He turns around, gets down on his hands and knees and works his legs back into the opening.  This process makes a dramatic racket as metal scrapes and bangs against the stone.  For a moment, it looks like the huge man and his banded mail aren't going to fit, but soon enough he's worked his way back until only his head and shoulders are showing.  He sticks out his tongue and rolls his eyes while he concentrates on feeling around for footing.  Finally, he works his shoulders through and disappears into the gloom.

After another painful minute of listening to his clamour, he can be heard whispering within.

"There's better head room down here.  Pass me the lantern."

Med lights the lamp and hands it to Brother Landrau who is preparing to follow Pral inside.  After some difficulty, the light is passed within.  "Oh," Pral says, "it's easy now that I can see."

Pral is standing within a half dome that has been hollowed out of the cliff face to form a semi-circular floor and a semi-circular archway.  Had there never been a rock slide, this dome would form a generous portico, thirty feet across the front, reaching to a height of about fifteen feet and giving access to a pair of large double doors at the back.  With the rock pile, though, the space is crowded and awkward, offering very little floor space.  

The ornamental carving is in much better condition in here.  Some of it shows traces of having been painted with gold leaf.  The doors, you guess, were once made of wood, banded with iron straps and hung on massive iron hinges.   The wooden parts have vanished, but some of  the rusting iron hardware still hangs in the opening.  

As Brother Landrau feels his way in through the hole, Pral glances through the doorway.  There is a wide passageway beyond that heads directly inwards, to the west.  

He puts the lantern down on the floor, and moves to help everyone else with the climb.  After several minutes of effort, everyone and all the gear have made it through the hole and safely down to the floor.  Pral's shield and pack are returned to him.

All eyes turn towards the dark passage, out of which a rich stink is wafting.  In the silence a muffled screeching can be heard.

Ben: Here's my understanding of the marching order.

    Pral (in hand: shield and broadsword) Brother Landrau (in hand: mace and lit lantern) Talia (in hand: knife, spells: Faerie Fire x 2, Speak with Animals x 2) Med (in hand: nothing, spells: Spider Climb) Elendil (in hand: short bow)

Forming ranks, the party moves through the collapsed door and into the passage. It is fifteen feet wide and vaulted to a height of about twelve feet. The walls here are also covered in decorative carvings. It looks as though the doors and the passage were designed for carts to be driven through; grooves worn into the floor recall the passage of their wheels. After forty feet, the hall ends in another set of doors with only the hardware remaining.

Beyond these second doors is a room about sixty feet square. Peering inside you can see that the roof soars to at least twenty feet. In the dim light of the lantern, exits are barely visible in the center of the northern and western walls. On the south wall, there are three exits. The upper half of the north wall is open, forming a balcony behind a stone railing. It isn't clear how to get up there.

"Thunder and lightning," swears the cleric softly. "To think that all this has been right here all along."

The screeching sound is a bit louder here, and the smell somewhat stronger.

5 December, 2011

New Reader? Start at the beginning.
Pral

Pral stands before the cave and watches the others discussing the possible actions to be taken. All of a sudden his face lights up and he turns to Med, tugging on his sleeve like some insistent child."Wasps! That's the answer!"

When he glances round and is met by blank looks he frowns and then says, "My dad had wasps once in the barn. We couldn't get in the barn to get them so we built a massive fire and put damp wood and grass on it. Then all the smoke filled the barn and forced the wasps out. Then we swatted them. We could light a massive fire and smoke the goblins out.  Med and the others can drop rocks on them while I swat them. With my swatter." At this point Pral waves the huge broadsword around in a few demonstrative swings, causing all near by to duck even though the blows were easily a hand’s width from them.

Talia

"That's a fine plan, Pral," Talia remarks, "if it is a only a small cave, and if we are sure that the only things in there are goblins. But what if there are other creatures there who mean us no ill, and the smoke could harm or cause distress to? Or if this is not a small cave but rather a big complex, in which case the smoke wouldn't drive out the goblins even if they are in there, only alert them to our presence?"

She looks to the cave, clearly eager to be off. "If no one else wants to, I'm happy to go first and take a look."

Talia doesn't mind if the others want to try Pral's plan, but isn't that keen on it herself. She'll also happily let someone else go first if they want to. But if not, then, telling them to wish her luck, she waves at them, then slips into the cave to take a look.

John: Her current spells are

  • Faerie Fire (V, 8" range, no saving throw, lasts 4 rounds/level)
  • Faerie Fire (V, 8" range, no saving throw, lasts 4 rounds/level)
  • Speak with Animals (no saving throw, 2 rounds per level)
  • Speak with Animals (no saving throw, 2 rounds per level)
Non-combat rounds are 1 minute, right?

Pral

Surprisingly, Pral does not look at all hurt his suggestion has not been adopted as policy by the party.

"You're probably right Talia. But if we go in I should go first. Others may not be able to swat goblins like me!"

Ivan: Pral will do his best to lead the party, just for the chance to smite stuff. Pral will carry a torch in his shield hand but drop it if it comes to combat. If one of the others carried Pral's lamp that can be placed on the floor if combat ensues, with next to no loss of actions and provide enough light for us to manage with.

Please don’t ask Pral to map, he can't spell map!

Mediocrates

Matt: Typical party order - Pral lead, Landrau second, Talia third, Med fourth, Elendil rear. Sound good? Since Talia wishes to lead the way they could just swap typical order for the time being.

Med gathers up the dry branches and tinder he was able to find and fashions some torches (5?) and hands one to each of the party members.  As he readies himself to enter the lair's entrance Med will examine the carvings that Talia, Elendil and Landrau discovered the first time. Are either Landrau or Med able to make heads or tails of what is on the walls while they wait their turns in line? "Pral, do you see any writings like you did in the chapel?" Med asks of Pral while they wait.

Pral

"You mean the stuff on the wall?" Pral immediately looks at all the walls to check.

Ivan: Please let me know if Pral spots something else unusual written on the walls.

2 December, 2011

New Reader? Start at the beginning.
Game Master

Med's attempt to memorize Spider Climb (96 or lower succeeds)

d100: 4

Ben: The rain has turned much of the road to mud. If anything passed along it after the downpour stopped, it would be fairly obvious, but no such tracks are visible.  Tracking anything that happened before or during the rain seems nearly impossible.

It looks like Pral has a lantern.  Med is able to find some branches which might be wrapped in oil-soaked rags to serve as low quality torches if the lantern should fail.

If the plan is to enter, please let me know who will go in first and how.  The opening leads down a narrow and awkward slope made of piled boulders.  Unless you have more creative plans, it will be necessary to enter feet first and backwards, blind to whatever might be within.

I also need a default marching order that I can assume when no more specific plans are stated.  Who will carry the lantern?

[To John]: Yes, let's drop the formalities around spell acquisition, at least for now. Talia can claim whatever spells she wants whenever she has time to sleep. Which spells did you have in mind this time?

1 December, 2011

New Reader? Start at the beginning.
Talia

"Damn," Talia mutters. "If they've escaped..."

Still, they may yet be within, and if not, she found their trail once, so she can do it again. Her customary good humour restored at the thought, she turns to the others. "Well, looks like someone has saved us the bother of opening up the cave. Shall we take a look?”

John: I'm taking the liberty of assuming that Talia spent her usual pre-dawn hour in prayer and has her spells restored. If not, let me know. Her items, such as they are, are as follows:

  • Leather Armour
  • Soft Boots
  • Stone Knife (1-4s/m /1-3 l, may break if used in combat)
  • Sling (1-4 s/m/l)
  • 32 Sling stones
  • Leather Backpack
  • Small Belt pouch (containing a dozen or so of the sling stones)
  • Money pouch (containing a surprising amount of cash for a Druid!)
  • Sleeping Blanket
  • Sack of Herbs, Roots, etc.
  • Waterskin
  • 5 days of Iron Rations (no meat)

Pral

Pral sees everyone else making preparations so he buys a warmer blanket and some hard boots. Oh and a lamp and 2 more oils.

That should do he thinks and gladly follows the others.

Concealed in his pack are two 'dragon-chokers' that he managed to sweet-talk out of the kitchen staff at the inn.

Mediocrates

Matt: Med's gear:

  • Weapons: Dagger/Darts(19) - proficient in darts
  • Clothes: belt,boots high hard,boots high soft,cloak,robes,hat
  • Items: backpack,case - bone map scroll, large belt pouch,small belt pouch*2,waterskin,tinder box,sack large,sack small*2,ironrations(1week),10 tallow candles,18 cigars,rags for bandaging.

We could be hurting on torches and rope after looking at Talia's load and Med's.

Since they are going into a lair or cave system Med will memorize Spider Climb, it seems a better fit then Enlarge or his mystery spell.

Shopping List for Sir Nills (feel free to expand with things Med forgot, it was late when he wrote it and he was tired after studying his spell. He was so tired he didn't even have his evening cigar.)

  • 100' rope per person
  • 1 set Warm/Winter clothing per person
  • 3 hooded lanterns
  • 1 pick axe
  • 1 shovel
  • Iron rations - 2 weeks per person
  • 2 barrels of oil
  • 3 grappling hooks
  • 1 barrel of drinking water
  • 2 donkeys to carry the items.

[To Talia's question as they are traveling to the Goblin Lair]: Med coughs softly behind his hand, and smiles at what Talia has astutely pointed out. "You are of course quite correct Talia, I make no habit of living amongst the wild animals and enjoying long conversations with them. Magics beyond our means are mysteries only to us mortals who never try to attain them. The fun for mortals and the gods alike, I suppose, is in the solving of those mysteries. Is it not? Rest assured, I will leave the conversing with animals in your more then capable hands."

Med spends the remainder of the hike to the lair in thought about Sir Nills. He's concerned that the man could lead those who follow him to their demise. He seemed, to Med, to lack the ability to think for himself or to formulate a plan and that has him deeply worried. It's as if the man was so focused for all of those years to earn employment or favor from the Countess that now that he has accomplished that he has no idea of how to do anything else. He at least listened to reason and did not blindly charge off into the wilderness, Med hopes that as Sir Nills finds himself that the trait remains. Med resolves himself to keeping a thoughtful eye on the man and his choices once he's in his company again.

Upon hearing that the goblin caves are no longer sealed Med is a bit worried. Talia's suggestion to just head straight away into the caves gets an involuntary “are you crazy???” look from Med before he quickly wipes any trace of it from his face. He's not sure if Talia caught that look before he was able to hide it though. With a bit of a nervous cough behind his hand Med offers up, "Another option would be to take a moment or two and look around for signs showing where the occupants of that lovely hole in the rock face have gotten off to. While those of us more skilled with tracking wild things were doing that the rest of us could gather the materials for a few torches, even though it rained hard last night there should be some dry tinder about hiding under some of these rocks I would think."

30 November, 2011

New Reader? Start at the beginning.
Game Master

Having come to a loose consensus that the goblin cave is the first priority but that everyone is willing to follow Nills into the mountans later, the party sends Med as its unwilling delegate.

Nills listens to what Med has to say, but is a bit surprised by the notion that better equipment is needed.

"I do confess that I have very little experience in, um, in the mountains." He also seems to have very little experience with people actually listening to what he says. A bit flustered, he goes on. "Perhaps you could draw up a detailed list of what you think will be necessary? I will see about acquiring it all. I would, indeed, be easier in my mind if I saw Her Ladyship back to Featherstone in person. I will return in seven days."

"But see, um, see here, Wizard. Don't you and your people go stirring up trouble while I'm away. I don't want any... that is, I don't think," He pauses. "This quest is too important to bungle. Pral seems a straight-forward fellow, but your other friends have a rough look about them. I'm all for putting down the goblins, or whatever they supposedly are, but the whole business smells wrong to me. Clegg and I will make the journey into the Wild alone if... if, ah... well if need be."

With this vague warning he walks off, moustache quivering.


The night passes stormily, but by sunrise the sky is clear. The temperature has fallen considerably, and the wind, now out of the east, is brisk and raw. At breakfast, you are wondering how to pass word up to Brother Landrau, when he steps in the door unbidden.

"I heard the supplicants of the Oracle had returned safely, so I figured it was time to see about these goblins." He seems impatient, not exactly nervous, just flushed with the thrill of what might lie ahead.

The hike back up the road to the rock pile is cold and muddy. Upon arrival Elendil climbs up the rocks to see how things look. A moment later, he is back down, whispering, "The rock we used to block up the hole. It's gone."

Ben: I feel like I've rushed things a bit here. Feel free to make any preparations you want back at the inn or correct any misunderstandings I've had about plans. In particular, it might be a good idea to post a list of the equipment each of you are carrying--once inside the cave the details might matter.

29 November, 2011

New Reader? Start at the beginning.
Mediocrates

Med does not have the proper equipment to go climbing around a snow covered mountain and he's reasonably sure Pral doesn't either. He would also wager that neither does Sir Nills. Med and Pral had also agreed to help Talia and Elendil upon returning with the Countess to the Inn.

Med leans towards the center of the table he and his three companions share, careful not to knock over anything or get anything on his robes.

"I believe we should investigate these goblin beasts and their lair. Climbing around on a frozen mountain searching for who knows what without proper gear is foolish."

With a quick look around Med points at Sir Nills over his shoulder with his thumb and says quietly.

"We could send Sir Nills back to Featherstone with the Countess as protection for that journey, and have him return here with some warmer clothing, ropes, rations, and oil. Everything that we'd need to do some proper exploring on The Scimitar. That should take him three or four days, which should give us time to look into the goblin's lair you found. We'll make Thumbs happy, the locals happy, the Harmonic Brotherhood happy, maybe find a bit of treasure, and then have our next adventure already waiting for us with Sir Nills. The only one who will not be happy is the Countess, and from what I've seen the last few days she is never happy anyways. I've said my piece and will listen to what everyone thinks we should do next."

Med looks around the inn to see if anyone might have overheard his say. Reasonably assured that they have been left to make their own choice he glances around the inn to see if he can see any brightly colored fabric or scarves. Maybe he'll have to discuss the mountain lion with Talia after dinner and their choices have been made, getting her input about the world of wild things may be valuable.

Talia

[To Elendil]: "I know you are eager to find elves, and if I can then I'll help you. However, I have heard nothing more than rumours of them, and seen no trace of their presence in my travels. But how about we make a deal? You help me find and kill the goblins, and cleanse the land of their foulness, and in return I'll speak with the creatures of the wild, and see if any of them can discover anything of the elves."

[To Med]: "Call me dense if you want, but I'm not sure I see what the prophecy has to do with the Scimitar? And I've definitely no desire to help out the Countess. But that said, if you'll help me destroy the goblins, then I'll happily go with you on whatever path you wish." She wrinkles her nose, frowning. "Well, as long as it doesn't lead to civilisation, anyway."

"The lion's actions do not seem any it would make of its own accord. So I would think that either it was bidden to take the scarf by another, or perhaps it was not in truth a lion at all, but rather one transformed into the appearance of one. It's size would also suggest that this was no natural creature, or at least, not wholly so. Either way, I do hope we come upon it again, I would love to speak with it."

[To the snake]: While whiling away the afternoon waiting for the return of her companions, Talia goes softly down to the clearing where she found the snake. If it has gone its own way, then so much the better. But if not, and it wishes to help her, then - casting speak with animals - she asks whether it knows anything of the elves Elendil is so keen to find, and, if not, whether it could seek to find out.

John: I've taken the liberty of assuming that Talia prayed for her spells on the morning of her day off, leaving her with:

  • Entangle
  • Entangle
  • Speak with Animals
  • Speak with Animals - now cast on the snake.
If that couldn't or didn't happen, let me know! Also, in the afternoon she will refill her herb bag with anything useful she can find.

Mediocrates

Med, leans in close to the table once again after hearing Talia's opinion.

"The prophecy the Oracle foretold is supposed to begin with a search of the Scimitar. A daunting task, with the rugged terrain making it even more so. I believe it best to be undertaken with the proper equipment and with the proper level of respect. Freezing to death or becoming a cripple on a poorly planned and equipped expedition is not something that I wish to be a part of. As for the mountain lion, it most definitely was more then a mere kitty. I understood the beast's thoughts as well as it's owner while in it's presence and I hope to remain in both of their favor. Talia, would you think that an intelligent beast would still have the instincts of the beast it is or was? If so we might have to find a really really large ball of yarn should we seek it's favor."

With a smile Med sits back in his chair, hoping that Pral or Elendil will make their thoughts known shortly.

Elendil

Elendil takes a swig of more decent wine than the mushroom concoction and nods, "Having been a cripple not too long ago, I fully agree with Med, we need to make sure that we have the right equipment and a good idea of what we are going to face. I believe Thumbs said that brother Landrau was wanting to support any endeavor to clear the area of goblins. I would welcome his presence and whatever other assets we can turn to our advantage."

Elendil smiles to Talia. "I will stand by you in whatever task you wish to undertake. I'm sure that if there are any elves in the area, they will make themselves known before too long."

Pral

Pral resolutely maintains his silence whilst the others debate on what their options are. He sips his drink and thinks about the next snack. He does not understand all of what is being said, but hears the earnest tone of Med but is also slightly swayed by the gentle tone of Talia. As Med explains his reasoning and says "Freezing to death or becoming a cripple on a poorly planned and equipped expedition is not something that I wish to be a part of." Pral knows this is something he understands and pats Med on the shoulder and says "Yes, Med speaks wise, I think I shall stay by his side."

He glances at each before sipping his drink again and feeling pleased with himself that he demonstrated such wisdom and showed the others he could decide his part of the path the party should take.

28 November, 2011

New Reader? Start at the beginning.
Chapter IV: Into the Cave
Game Master

In the late afternoon, Samuel Prospero Mallbeck, born 1478, died in the twenty first year of the Gods' Dawn, 1551, is committed to the earth in a hastily constructed coffin. surrounded by the entire staff of the High Road Inn.  The guests, including Elendil, Talia, the Countess' coachman and maids, and the five boys (now quite sober) watch respectfully from the periphery. An aged and dignified priest of Kronnor conducts the service in the little graveyard above the horse pasture.

Later, back in the great room, someone produces a mandolin and someone else a flute.  All through the evening, and far into the night there is music, song and poetry.  Much of it is an old form, seldom heard in the lowlands, in which a speaker reciting poetry takes turns, line by line, with an instrument which attempts to repeat the meaning of the poem in music.  The doors to the inn are barred, but no guard is posted.

In the morning, Thumbs still seems to have no intention of making Talia and Elendil pay for their lodging, so long as they plan on investigating the goblin threat.  They while away the day, looking out constantly for the return of their friends and pacing the grounds.  As evening falls and a storm gathers, the Countess and her company can be seen picking their way down the slope to the inn.  Everyone seems to be in a foul mood.

As Med suspected, the horses had been spooked by the scent of the great mountain lion.  It took an hour to get them rounded up and ready to ride, and they remained skittish all the way down the ridge.  To make matters worse, Harwold seemed to have an least two cracked ribs, which made it very painful for him to ride.  The pain made him surly. The Countess, for her part, became pale and withdrawn, her wide eyes darting around the mountain side.  By the time the group reached the inn, she appeared to have aged ten years.

Over dinner in the great room, Med and Pral swap stories with Elendil and Talia.  The rain hammers on the roof. The four talk about what comes next.

The goblins' cave is quite close and the inn seems vulnerable.  Thumbs has made it clear that he would welcome the aid of bold adventurers in this matter with all the hospitality at his disposal.  Word has come down from the Harmonic Brotherhood that Brother Landrau has consulted with his order and will be glad to accompany any excursion into that cave.

Meanwhile, the Countess has ordered Sir Nills to lead an expedition to The Scimitar to pursue the prophecy and report back to her.  She seems to assume that Med, Pral and Clegg will be joining this expedition, since the goddess doomed them as well, but there hasn't actually been any discussion about it.  She herself plans to return to civilization--at least as far as Featherstone--with Murton, Harwold, the maids and the coachman.  It is true that the doom included her, too, but after the incident with the cat, there really can be no thought of her making such a venture into the wild.  True to her word, though, she sends her coachman with a bag containing 45 gold pieces for Med and Pral to split.

To reach The Scimitar, one would first have to follow the road to the foot of Ferrill's Pass.  Then, one would step off the road, into trackless wilderness to skirt--somehow--around the base of Gabbert's Peak.  The Scimitar itself is much higher than Mount Dain, where Med and Pral have come from, and the top half of it is locked in snow and ice year round.  Exploring the whole mountain without any further clue what to look for is a daunting proposition.  There are certain to be other dangers, not least among them, elves.

And, of course, it's a big, bright world.  A spirited little group like yours might have ideas of its own...

25 November, 2011

New Reader? Start at the beginning.
Mediocrates

Even though a bit startled from the encounter, the sound of frightened horses urges Med into action.

"Quickly to the horses or it will be a long walk back to the inn!"

Med races toward where the horses are tethered with a dart in his hand. He thinks to himself that the horses might have caught the scent of the lion and be frightened. He hopes that is the case, as he's currently way ahead of everyone else in the Countess's party. Should he get a chance, either on the ride back to the inn or that night, Med will reflect on what happened with the big cat, but right now he's motivated by the thought of not having to walk the whole way back.

Pral

Pral, although initially startled by the lion’s strange and unexpected appearance ,immediately springs into action as it bounds away. Pral does all he can to stay behind the beast but despite his surefooted passage through the rock,s he cannot get past sir Nils before Pral realises he has no chance of realistically pursuing the animal. Pulling up he frowns at the broad back of Nils.

Despondent at the lost opportunity, he returns to Med's side and trudges along for many minutes with his large head held low, his eyes locked down on his booted feet as they throw out clouds of dust as they pounded the miles back towards the inn. Finally the head lifts and the eyes look towards Med with almost a pleading in them, as if caught in a turmoil that will not allow him to rest until the quandary is resolved!

"Med, what would a beast like that want a scarf for? It surely won't be able to tie any sort of a knot!"

Here ends Chapter Three.

24 November, 2011

New Reader? Start at the beginning.
Game Master

Outside the gate to the sisterhood, the little party prepares for its descent. Sir Nills bows before the Countess. "My lady, I shall hurry ahead to see that your path is clear." Not in the habit of getting much of a reply, he immediately begins to move away. He's brought up short by her response.

"No."

He turns back. "My lady?"

"You will stay with us, Sir Nills. Take the rear guard."

For a moment, he seems taken aback, but he soon collects himself. "Of course, my lady."

Clegg and Murton stare at each other. To Med's questioning look, Murton whispers, "He’s been hanging around pretendin' to serve her for three years now, and she won't have him. Won't give him no orders, won't send him away. Won't call him by name. Followed us all the way from Ailmoran, he did. This here's the first time she ever--"

He's interrupted by an evil look from Harwold. In silence, the party trudges off down the steep trail.

As you walk, it occurs to Med that Harwold wasn't at the Oracle's ceremony. He slept in the courtyard with the other men, but then Med has no memory of seeing him when it came time to go up to the platform.

The morning is cold, but the hike soon warms everyone. Going down is easier than coming up, but still tiring. It's near midday when the group crosses the little stone bridge and draws close to the point where they expect to meet Aaron coming back with the horses.

Something moves on the uphill side of the path. Everyone looks up and then freezes. Not twenty feet away is an enormous mountain lion, rising to its feet. Neither Med nor Pral know much about such creatures but both of them are certain that it is freakishly large. As it comes fully to its feet they realize it is as tall as a horse.

The cat's gaze sweeps leisurely back and forth across the group, which is paralyzed with awe. In two great strides it reaches the path and looks directly at Med for a moment.

The spell is broken by the sound of Sir Nills drawing his sword and rushing forward. The cat twitches its tail, and then leaps clear over Med, striking Harwold in the chest with both front paws and knocking him to the ground. It bites at the Countess, snatching the silk scarf right off her head and then bounds away downhill.

Sir Nills, with Pral right behind him, attempts to give chase, but the creature moves like lightning on the steep terrain. It is immediately clear that there is no hope of catching it.

Not too far up the trail you can hear horses whinnying in fright.

23 November, 2011

New Reader? Start at the beginning.
Mediocrates

Med, suitably impressed at Pral's gift and favor by Vexia, remarks to him as they descend the stairs, "Pral, my friend. I will never again misjudge you when you see writings. I or any of our friends would be happy to help you make sense of them."

Med formulates a bit of a plan as they descend the stairs, as there's nothing else that requires his attention. He thinks to himself, that should a battle occur, Sir Nills will be the recipient of Med's enlarge spell. Med will then keep a careful eye on that ring to see if and where it might go during the growth caused by the spell. During the heat of battle, it should be easy enough to pick up and hide in his boot with no one the wiser and if he would be asked for it he would return it as he was really just keeping it safe. With a smile at his plan, he adjusts his pack and continues down the stairs with a bit more spring in his step.

Matt: Was my guess at the unknown spell correct?

Game Master

Ben: Your guess seems plausible, but further experimentation may be the only way to tell for sure...

Pral

Pral looks bemused at what has just happened. He sees Med next to him and hears the kind words. Pral thinks that he can trust Med as much as anyone.

"Med, I am not good at understanding all these fancy people and what they say. That woman wants me to come back and take council, but I am not sure I should." He looks distant as he obviously gathers his thoughts after the mammoth speech.

"I was just trying to fit in when I pointed to the writing. I didn't want you to look silly. I want you to help me in places like that please Med, in return you can be assured Pral will watch your back and protect you." The big friendly grin crosses his face and he puts a friendly arm about Med's shoulder and hugs him in a matey fashion, which nearly knocks the breath from Med! "I need breakfast! let's go and eat, even if I have to carry us both back to the inn. I'll make you a dragon-choker sandwich!"

Pral strides off down the trail, all the troubles in his world now erased; Med will advise him and explain things, Pral will protect Med. Easy, and therefore its time to eat.

Not many people would think that anyone would live in a world so simple, but not many had met Pral.

22 November, 2011

New Reader? Start at the beginning.
Game Master

The Oracle of Vexia turns to face the first rays of the sun.  A look of rapture overcomes her, and her eyes roll back into her head until only the whites are showing.  She stiffens and throws her arms wide.  She, and only she, is suffused with sunlight.  When she speaks, her voice is otherworldly, sounding in chords rather than single pitches, more than one word tumbling out at the same time.

"These things shall come to pass:
        A kind man shall perish in fire.
        A priest shall weep ancient tears.
        One among you shall trade namelessness for colorlessness.
        One among you shall become great in my sight.
        The path to the throne shall be swept clear in order that a legless boy may walk to its end."

"Countess, having asked to hear this future, you are doomed to create it.  All those who have heard it wear this same doom.''

This last word rattles like a jail door slamming.  Each of you feels it somewhere deep inside your rib cage.

'Your road begins there.  Refuse it at your peril!"

With the word "there", the Oracle rises, almost as though lifted by puppet strings and whirls to point to the southwest, directly at the mountain known as The Scimitar. She holds this pose for a moment and then crumples to the ground, limp and unconscious.

The others of the sisterhood begin a long series of chants in praise of Vexia, Mother of Order, Font of Righteousness, Rod of Discipline. Finally, they gently lift the still catatonic Oracle and carry her away. All of you are ushered out.

Coming back down the stairs, Clegg elbows Med and whispers, "What in the Hag's teats was that? I didn't sign up fer no doom!"

It appears that breakfast is not a meal enjoyed at this Sisterhood. Hunger, and a deep nervousness about what just happened up above makes everyone eager to be on their way, but the Countess steps inside to talk with the high priestess. While everyone is standing around in the courtyard, Med notes that Sir Nills is wearing a battered copper ring on his right index finger. Pral looks around at the various ancient inscriptions on the walls and asks Med what they say. Med, unfortunately, has no idea.

Finally, the Countess returns and you all make for the final staircase down to the gate. Pral asks Med about one more inscription. But Med just shakes his head and says "Pral, what are you pointing at? There's not even anything there."

At this, your white-robed escort turns around and looks at Pral. "Can you indeed see those letters? Very few can. Could you see them before the ceremony?" Pral, of course, doesn't remember.

"I will translate them for you, for what they say is no great secret." She reads aloud:

        "Over the void, capricious fate.
        Over capriciousness, rage.
        Over rage, cruelty.
        Over cruelty, love.
        Over love, honor.
        Over honor, truth.
        Over everything, discipline."

"To see those letters is a sign that Vexia has her eye on you. When your part in this doom is complete, you should come back and take council."

With that, she shows you all down the stairs and outside to the base of the cliff. The portcullis lowers behind you.

21 November, 2011

New Reader? Start at the beginning.
Mediocrates

Matt: Med will attempt to memorize Enlarge while he keeps night watch in the temple courtyard. As for the unknown spell of Med's am I right at guessing it's Detect Magic?

Med weighs the options in his mind when the Oracle asks if there are any more questions of those gathered around the Oracle in the hours of early dawn. If he asks a question he may upset his employer. If he does not ask a question he may not find out valuable information about the beasts that attacked the locals outside of the Inn. Money and political favor on one hand. Saving lives of innocents on the other. Med shifts his weight from one knee to the other while kneeling on the stone, pondering what to do. He comes to the conclusion that his fellow adventurers can always climb 473 steps and ask questions of the Oracle at a later date. He patiently awaits the fortune telling spectacle, maybe he can determine if the Oracle is a fake.

After the prophecy ceremony Med will gather his things, and try to get some closer looks at Sir Nills hands. Are there any rings, gauntlets, etc.. that Med can see?

Pral

Pral watches the spectacle unfold around him. He considers his good fortune at having Med close by. Without him, Pral would have been lost in the ceremony, indeed even some of the words had confused him and he kept his eyes on Med and the others to know when to kneel, stand or sit. But now, the young girl, who had moments earlier had made her way to the dais asked if anyone wanted to ask a question. A cautious glance to Med shows he is deep in thought, Pral can not guess at what he is going to ask. A question springs unbidden into Pral's mind, one that has often troubled him and relating to his life-long ambition. But he holds his counsel and lets the moment pass. After all, the whereabouts of a fire-breathing dragon with a huge treasure hoard cannot be too difficult to find out if you ask the right people.

He watches the ceremony continue, happy to remain quiet and inside wishing he had stayed with Murton and carried on sleeping. On the bright side he considers; it'll be breakfast soon!

Talia

John: And there was me thinking Pral was going to ask where he could get a dragon-choker sandwich!

Mediocrates

Matt: I also was thinking something along those lines, HA! "How do you make the best dragon-choker sandwich in the history of the world?"

18 November, 2011

New Reader? Start at the beginning.
Game Master

Dinner in the refectory is a dismal, solemn affair.  A dozen sisters in white robes file in silently to join you in a meal of boiled grain and boiled greens.  The sisters seem to intentionally avoid looking at you.  Med does notice one young woman glancing furtively at the Countess, but she looks away immediately when Med catches her eye.

No one says a word, and the meal progresses in silence until Pral belches.  He asks forgiveness, rather loudly, and then the silence returns.

Shortly after dinner, the Countess is ushered off somewhere within the buildings and is not seen again.  Pallets and blankets are brought outside, and the men, grumbling, prepare for a wretched night in the darkening courtyard,

In the reddish dusk, Med casts his spell.  The same odd feeling he's had before creeps in, but nothing else seems to happen.  Pral looks him over for a while, but sees nothing different.  When Med asks him to throw something at him, he compiles eagerly by playfully hurling a rock at Med's head.

Med ducks instinctively and then whirls around to see where the stone went.  Behind him, is Sir Nills, who has thrown up an arm to block the flying object.   Med gasps.  Something in the man's hand is casting a pure, golden light that shimmers like sunshine on water.  Oddly, the light, though bright, seems not too illuminate anything around it or to cast any shadows.

Looking back at Pral, Med realizes that Pral hasn't noticed anything.  In an attempt to get a better look, he approaches Sir Nills to apologize, but by the time he has reached him the light has faded, and then vanished.  Nills eyes him suspiciously but has nothing to say.  His hands are empty.

Later, Med whispers to Pral, asking him whether he noticed the light.  Pral seems confused, and then says that yes, of course he did. Med is fairly certain that he's lying so that he won't look stupid.

Ben: If Med wants to study a spell, let me know which one and I'll roll the dice.

The night passes quietly.  Tired from the climb and feeling safe within four thick walls, no one seems much inclined to stand a watch.  When first light begins to show in the cold windy sky it catches everyone sleeping.

It's only the arrival of the woman who first greeted you at the gate that wakes you all.

"Any who would see the Oracle, follow me now," she says.  Giving you only a moment to shake off sleep, she goes on,  "Leave your weapons here."

Murton goes back to sleep, but everyone else is overcome by curiosity and follows her through an arched passage and into another courtyard.  Yet another passage leads out from the second courtyard. This one rises up a long flight of stairs before emerging into a blast of cold air.

You find yourselves standing on a flat, round platform about the size of the great room down at the inn.  Except for an ornate but crumbling stone railing, nothing encloses the space.  No mountain peak looms above.  In all directions are long views to distant horizons, barely visible in the predawn light.  The full arch of the Skyvein, now pink, sweeps above you.  Three bright stars are still visible in the west.  The wind is fierce and bitter.

In the center of the platform is a raised dais on which a simple, wooden stool has been placed.  The Countess and several hooded sisters are kneeling in a circle around this.  Your guide kneels as well and indicates that you should do the same.

There is silence, but for the wind, and a long time seems to pass.  The sky grows brighter by imperceptible degrees.

Finally, another figure comes limping up the stairs.  She is a young woman, hardly more than a girl.  Her robe is the same simple white as the others, but her hood is thrown back to reveal a very ordinary face.  Leaning heavily on a walking stick, she makes her way to the dais, dragging her right leg.  She sits, straight-backed, on the stool and immediately begins to sing.

Her song is high-pitched and wordless, but filled with a haunting beauty.  It lasts only for a short time.

"It is time to ask your questions," she murmurs.  

The Countess rises and clears her throat.  "I seek to bring power, glory, truth and righteousness to the throne by aiding the Church of Vexia in Ailmoran.   I am at the service of the goddess.  How may I best serve her there?"

The seated woman nods to indicate her understanding.  Almost in a whisper, she says, "Are there any more questioners?"  Her eyes sweep the circle, pausing on each of the visitors.   The first ray of sunlight reaches over the eastern horizon and strikes her, adding a halo to her plain, brown hair.

17 November, 2011

New Reader? Start at the beginning.
Mediocrates

Med places his dagger and sack of darts against the foot of the bench carefully so that they will not spill over and make a mess. The hike up to the chapel was quite breathtaking, figuratively and literally. The skill that was used to create this place humbles Med as he removes his hat and mops his brow with a cloth. He looks at some of the ancient stonework and to a language likely long forgotten that is scattered among the beautifully carved stone. The beauty of the place stirs Med's faith.  Tonight while on watch he will offer up a prayer to Leeta. 

He has a seat on the bench with Pral and leans over and says to Pral, "After we dine and before bed I have need of your aid. I have a spell that I have been unable to discern it's effects. I will cast it and afterwards if you see anything different let me know. If you see nothing different you can try tossing a shoe or stone gently at me. Should that fail to discover anything I will try to speak to you or examine some of the old writings on these ancient halls. Hopefully, we can figure out what this spell does together. Then I will take first watch and study my spells as you rest. Fair enough Pral? So far it's been an easy way to earn our pay, do you think it will continue?" 

Med reaches inside of his robe to make sure there are a cigar or two easily reachable for after dinner. Adventuring hasn't been too bad so far he thinks to himself, I haven't had to go days without a meal and I still get to enjoy my evening cigar.

Pral

Pral looks up at the sky, watching the clouds scudding past in the wind outside the sanctary he is now standing. He looks down and sees Med taking off his weapons and slumping to the bench. Pral was just beginning to enjoy the exertion of the climb up the stairs when they reached this placed. Pral removes the enormous broadsword and leans it against the wall. He takes the sweat stained leather bandolier of throwing axes from his broad chest and hangs it indelicately on a carved figure set in to a recess in the wall. The figure; its hands set in prayer and face locked upwards in search of either deliverance or redemption, gains nothing from the addition of the leather strap. If Pral has caused offence, he clearly knows nothing of it. Indeed he even fails to notice the figure of Aaron reach across and remove the item from the figure before it causes offence and place it at the foot of the broadsword.

Pral sees Med fumble within his robes and bring forth his cigar holder. He likes it when Med lights the aromatic leaves and smokes the cheroot, perhaps he'll do it now as he takes the vacant place on the bench next to Med. He listens as Med talks to him trying to understand all that he says, but knowing that most of it he will fail to remember in two minutes. As Med speaks, Pral regards the lines on the walls. He's been told in the past that lines on certain things can speak to you, but despite many hours staring at lines on paper, in dust and scratched on slate; no lines have ever spoken to Pral. He knows Med understands the lines and hears what they say though. Pral saw him with a sheet with lines on during the stop at the inn.

"It has been easy so far, much gold earned for little work" Pral regards the red-faced and sweating Med beside him "although perhaps Med deserves more money as he worked harder than Pral!" The smile creases his face easily and Med winces with the joke, feeling every word to be true in his aching body. "I cannot cast spells, but will help you with your magic." The familiar pause for sentence construction "You tell me what I need to do, I trust you and want to help." Then after a final pause for thought, "promise you said we do this 'after' food?"

16 November, 2011

New Reader? Start at the beginning.
Game Master

On the fringe of the little group, Med helps the stable hand by holding on to the lead line while he ties on the other horses and prepares to walk them back down the ridge for the night.  The stable hand is named Aaron.  He knows very little about wild animal signs, but he's happy to chat.  He supposes that whatever animal made the mess was not a horse.  Med gleans from him that Sir Nobody is actually named Preston Nills and that he has arranged to pay Aaron to lead his horse down as well.  Master Nills, it seems, has some sort of awkward connection to the Countess' retinue, but Aaron is puzzled by the details.  Having made quick work of his preparations, Aaron mounts the lead horse and sets off back down the ridge.

Med catches up with Pral and together they poke around the woods near the trail.  The slope drops off quickly on all sides, making it difficult to explore far.  Neither of them sees any further sign of a large animal.

When they return to the group, Sir Nobody has come among them.  He is young, perhaps twenty years, dressed in chain mail and helmet.  He carries an elegant longsword.  His gear and accessories are not fancy but appear finely made and well cared for.  His stony expression is partially obscured by a drooping mustache of the sort currently in fashion in cities.  He makes a stiff bow to the Countess before he speaks.

"With your leave, my lady, I shall travel ahead to inspect the path and warn the sisters of our coming."

Countess Grau does bother not look up from her food to make her casual reply.

"As always Sir, you are no part of my household and may do as you please.  Do not linger here."

Nills bows again, and strides off down the path into the crevasse.  The Countess pays him no heed.  Everyone else exchanges glances.


In the crevasse, the trail crosses a little stone bridge over a rushing stream and then begins its long, arduous ascent.  Though the peak didn't look far from the stopping place, the hike takes all afternoon and into the evening.  Those in armor, even Pral, find the steepest portions strenuous.  Harwold, though carrying no burden at all, has to stop frequently to catch his breath.   

Finally, the trail leads straight up to the base of a sheer cliff, perhaps two hundred feet high.  An ornate archway fitted with an iron portcullis leads directly into the side of the cliff.   The portcullis is open, and standing just outside are Sir Nills and a somber looking woman dressed in white woolen robes.

"Greetings Countess Grau," she says, "We are surprised and honored by your visit.  When you are ready, we shall make the final ascent."

It turns out that the final ascent is a long stairway through a tunnel in the cliff.  Med counts 473 steps before the stairs emerge in the center of a small, paved courtyard, surrounded on all four sides by buildings of ancient stonework.  Nothing but sky can be seen above these walls.  A cold wind howls above the walls.

"Please," the woman in white greets you all, "rest here a bit."  She indicates some stone benches under a covered walkway, onto which everyone drops in exhaustion.  "The bell will toll shortly to invite you into the refectory to sup.  We ask that you leave your weapons outside and maintain a wholesome silence while within."

To the Countess, she says, "You may sleep in the High Priestess' cell, where there is a modest bed.  Your company, being all men, must sleep out here.  We shall lay out some pallets and blankets. The Oracle, for I assume it is her that you seek, will see you at dawn."