8 December, 2011

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Game Master

Neither Talia nor any of the others have any specific ideas about who might have made this place.  Of course, there are all kinds of fables about creatures long ago who lived underground, some evil and some not.  But despite recent evidence suggesting that many of the old tales are grounded in truth, they are surely unreliable when it comes to particulars. Putting aside such pondering, Talia sheathes her knife and takes out her sling.

Everyone moves quietly into the room.

The three southern exits are all broad arches leading to short hallways and then to some larger space beyond.

It seems clear that the screeching is coming from the western exit.  It sounds like it might be a large flock of birds.  That exit is also arched and beyond it is a longer hallway.

As Elendil eyes the balcony, wondering how to get up (no one has a rope, let alone a hook) he notices that there are quite a few cobwebs visible along the railing.  Did something just scamper out of thelight up there or was he imagining things?

Below the balcony is a normal-sized doorway, beyond which there appears to be another room.

Ben: I wonder if it would be a could idea to nominate a "caller" who would collect all opinions about the group's actions and make a final decision. I prefer to treat everyone's actions separately, but when people propose different directions for the whole group to take, it's hard to know what to do. If you all think this will be helpful, I leave it to you to work out the details. Otherwise, we'll muddle forward, as is.

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